implemented spotlights

This commit is contained in:
2022-02-16 20:32:55 +01:00
parent e1ceb4d8ee
commit 3f9a433549
2 changed files with 25 additions and 5 deletions

View File

@ -258,13 +258,17 @@ while(!glfwWindowShouldClose(window))
shader.setVec3("light.direction", lightpos);
shader.setVec3("light.position", camera.Position);
shader.setVec3("light.direction", camera.Front);
shader.setFloat("light.cutoff", glm::cos(glm::radians(12.5f)));
shader.setFloat("light.outerCutOff", glm::cos(glm::radians(17.5f)));
shader.setVec3("light.ambient", glm::vec3(0.2f, 0.2f, 0.2f));
shader.setVec3("light.diffuse", glm::vec3(0.5f, 0.5f, 0.5f));
shader.setVec3("light.specular", glm::vec3(1.0f, 1.0f, 1.0f));
shader.setFloat("light.constant", 1.0f);
shader.setFloat("light.linear", 0.09f);
shader.setFloat("light.quadratic", 0.032f);