Adding ImGui , fixing some minor framebuffer error

This commit is contained in:
2023-05-19 16:04:52 +02:00
parent dc89cc6173
commit 3acc8525b0
8 changed files with 141 additions and 41 deletions

View File

@ -6,10 +6,17 @@
#include "Primitives/Skybox.h"
#include "Primitives/shader.h"
#include "Primitives/camera.h"
#include "Application.h"
#include <imgui.h>
#include <backends/imgui_impl_glfw.h>
#include <backends/imgui_impl_opengl3.h>
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#include "Application.h"
void processInput( GLFWwindow* window);
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
@ -30,6 +37,16 @@ public:
// Create a window
Window window(800,600, "LearnOpenGL");
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();(void)io;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window.ptr(), true);
ImGui_ImplOpenGL3_Init("#version 460");
stbi_set_flip_vertically_on_load(true);
Model backpack("../Models/backpack.obj");
@ -37,6 +54,8 @@ public:
Renderer renderer = Renderer(camera, backpack);
renderer.Setup();
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
while(!window.shouldClose())
{
@ -46,12 +65,25 @@ public:
glfwPollEvents();
processInput(window.ptr());
renderer.Render();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::ShowDemoWindow(nullptr);
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
window.SwapBuffers();
}
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
};