2022-02-11 21:24:15 +00:00
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#version 460 core
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out vec4 FragColor;
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2022-02-16 18:46:19 +00:00
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in vec2 TexCoords;
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2022-02-13 13:38:39 +00:00
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2022-02-21 23:32:22 +00:00
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uniform sampler2D texture_diffuse1;
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2022-02-16 19:32:55 +00:00
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2022-02-16 20:06:40 +00:00
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void main()
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{
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2022-02-21 23:32:22 +00:00
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FragColor = texture( texture_diffuse1, TexCoords);
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2022-02-11 21:24:15 +00:00
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}
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