LearnOpenGL/skybox.vs

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2022-10-16 18:14:06 +00:00
#version 460 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 projection;
uniform mat4 view;
void main()
{
TexCoords = aPos;
gl_Position = projection * view * vec4(aPos ,1.0);
}