2022-02-11 21:24:15 +00:00
|
|
|
#version 460 core
|
|
|
|
out vec4 FragColor;
|
|
|
|
|
2022-10-16 18:27:25 +00:00
|
|
|
in vec3 Normal;
|
|
|
|
in vec3 Position;
|
2022-02-13 13:38:39 +00:00
|
|
|
|
2022-10-16 18:27:25 +00:00
|
|
|
uniform vec3 cameraPos;
|
|
|
|
uniform samplerCube skybox;
|
2022-10-16 18:14:06 +00:00
|
|
|
|
|
|
|
in vec2 TexCoords;
|
2022-02-21 23:32:22 +00:00
|
|
|
uniform sampler2D texture_diffuse1;
|
2022-02-16 19:32:55 +00:00
|
|
|
|
2022-02-16 20:06:40 +00:00
|
|
|
void main()
|
|
|
|
{
|
2022-10-16 18:27:25 +00:00
|
|
|
vec3 I = normalize(Position - cameraPos);
|
|
|
|
vec3 R = reflect(I, normalize(Normal));
|
|
|
|
|
|
|
|
FragColor = vec4(texture(skybox,R).rgb, 1.0); // texture( texture_diffuse1, TexCoords) ;
|
2022-02-11 21:24:15 +00:00
|
|
|
}
|