15 lines
201 B
Plaintext
15 lines
201 B
Plaintext
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#version 460 core
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layout (location=0) in vec3 aPos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main(){
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gl_Position = projection * view * model * vec4(aPos , 1.0);
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}
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