LearnOpenGL/Shaders/BRDFIntegration.vs

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2023-06-05 16:40:06 +00:00
#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main(){
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0);
}