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BreakOut/shader.fs
2022-10-19 17:30:18 +02:00

11 lines
185 B
GLSL

#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D image;
uniform vec3 spriteColor;
void main()
{
color = vec4(spriteColor, 1.0) * texture(image, TexCoords);
}