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BreakOut/particle.fs
2022-10-20 14:13:25 +02:00

11 lines
177 B
GLSL

#version 330 core
in vec2 TexCoords;
in vec4 ParticleColor;
out vec4 color;
uniform sampler2D sprite;
void main()
{
color = (texture(sprite, TexCoords) * ParticleColor);
}