#pragma once #include // Texture2D is able to store and configure a texture in OpenGL. // It also hosts utility functions for easy management. class Texture2D { public: // holds the ID of the texture object, used for all texture operations to reference to this particlar texture unsigned int ID; // texture image dimensions unsigned int Width, Height; // width and height of loaded image in pixels // texture Format unsigned int Internal_Format; // format of texture object unsigned int Image_Format; // format of loaded image // texture configuration unsigned int Wrap_S; // wrapping mode on S axis unsigned int Wrap_T; // wrapping mode on T axis unsigned int Filter_Min; // filtering mode if texture pixels < screen pixels unsigned int Filter_Max; // filtering mode if texture pixels > screen pixels // constructor (sets default texture modes) Texture2D(); // generates texture from image data void Generate(unsigned int width, unsigned int height, unsigned char* data); // binds the texture as the current active GL_TEXTURE_2D texture object void Bind() const; };