#include "./PhysicalMemoryManager.h" PhysicalMemoryManagerInfoBlock* PMMInfoBlock; const uint32_t KERNEL_OFFSET = 0xC0000000; void SetupPhysicalMemoryManager( BootInfoBlock* Bootinfo) { PMMInfoBlock = (PhysicalMemoryManagerInfoBlock*) ((uint32_t)MemoryMapHeap_pptr + Bootinfo->map_size + 0xC0000000); /* Every byte contains 8 pages A page is 4096 kib Every block (1 bit) represent an page */ // calculate the maximum number of blocks PMMInfoBlock->max_blocks =Bootinfo->MemorySize / BLOCK_SIZE / 8; PMMInfoBlock->used_blocks = 0; // put the map after the gdt PMMInfoBlock->memoryBitMap = (uint32_t*) ( 0xC010b100) ; // // Page in the address space please // uint32_t PDEI = 0xC020a000 >> 22; // uint32_t PTEI = (0xC020a000 >> 12) & 0x1FFF; // printf("PDEI: %d, PTEI: %d\n", PDEI, PTEI); printf("Maximum num blocks: %d \n",PMMInfoBlock->max_blocks); //Size of memory map uint32_t memMap_size = PMMInfoBlock->max_blocks / 8; printf("Memory map size: %d\n", memMap_size); printf("Address of memory map 0x%x\n", PMMInfoBlock->memoryBitMap); // Set all places in memory as free memset(PMMInfoBlock->memoryBitMap, 0xFF, memMap_size ); // Loop over memory map and allocate physical locations // that are already in use MemoryInfoBlock* currentBlock = (MemoryInfoBlock*) ((uint32_t)Bootinfo->MemoryMap + KERNEL_OFFSET) ; printf("Starting address: 0x%x\n", currentBlock); while( (uint32_t) currentBlock->next != 0x0) { if(IS_AVAILABLE_MEM(currentBlock->type)){ printf("skip!\n"); } else { printf("allocate region 0x%x of size 0x%x\n" , currentBlock->Base_addr, currentBlock->Memory_Size); allocate_region((uint32_t) currentBlock->Base_addr, currentBlock->Memory_Size); } currentBlock = (MemoryInfoBlock*) ((uint32_t)currentBlock->next + KERNEL_OFFSET ); } uint32_t kernel_size = ((uint32_t)&kernel_end - (uint32_t)&kernel_begin ) - KERNEL_OFFSET; printf("kernel size in memory: 0x%x\n", kernel_size); allocate_region((uint32_t)&kernel_begin, kernel_size); printf("allocate BIOS region"); allocate_region (0x0000000, 0x00100000); } // NOTE: This can only give blocks of 4kb at a time! // We might at some point want to allocate multiple blocks at once. void* allocate_block() { uint8_t blocks_available = PMMInfoBlock->max_blocks - PMMInfoBlock->used_blocks; // Are there any blocks available? if( blocks_available <= 0) { printf("No blocks available. Blocks Delta: 0x%x\n", blocks_available); return 0; } // Find 1 free block somewhere int free_block_index = bitmap_first_unset(PMMInfoBlock->memoryBitMap, PMMInfoBlock->max_blocks / 8 ); if(free_block_index == -1) { printf("Could not find a good block!\n"); // Could not find a block return (void*)0xFFFF; } if(free_block_index == 0) printf("Somethings wrong!!!\n"); // Set the block to be used! bitmap_unset(PMMInfoBlock->memoryBitMap, free_block_index); // Increase the used_block count! PMMInfoBlock->used_blocks++; printf("used blocks: 0x%x\n", PMMInfoBlock->used_blocks); // return the pointer to the physical address return (void*) (BLOCK_SIZE * free_block_index); } void free_block(void* p) { // If it is a null pointer we don't need to do anything. if(p==0) { return; } // calculate the index into the bitmap int index = ((uint32_t) p) / BLOCK_SIZE; // set the block to be free bitmap_set(PMMInfoBlock->memoryBitMap, index); PMMInfoBlock->used_blocks--; printf("used blocks: 0x%x, after free\n", PMMInfoBlock->used_blocks); } void allocate_region(uint32_t startAddress, uint32_t size) { // every bit should be 4KiB // every byte is 8*4KiB = 32KiB int NumberOfBlocksToAllocate = ( size / 1024) / 4 / 8 + 1; int startBlock = (startAddress / 1024) / 4 / 8 ; for( int i = 0; i < NumberOfBlocksToAllocate; i++) { bitmap_unset(PMMInfoBlock->memoryBitMap, startBlock+ i); PMMInfoBlock->used_blocks++; } } void deallocate_region(uint32_t StartAddress , uint32_t size ) { // reverse of what happened in allocate_region int NumberOfBlocks = (size / 1024) / 4 / 8 + 1; int startBlock = (StartAddress / 1024) / 4 / 8; for(int i = 0; i < NumberOfBlocks; i++) { bitmap_set(PMMInfoBlock->memoryBitMap, startBlock + i); PMMInfoBlock->used_blocks --; } }