#include "./PhysicalMemoryManager.h" #define BLOCK_SIZE 4092 #define IS_ALIGNED(addr, align) !((addr) & ~((align) - 1)) #define ALIGN(addr, align) (((addr) & ~((align) - 1 )) + (align)) const uint32_t KERNEL_OFFSET = 0xC0000000; uint32_t* memoryBitMap; uint32_t pmmap_size; uint32_t max_blocks; int used_blocks; void SetupPhysicalMemoryManager(uint32_t mapAddress, uint32_t memorySize ) { /* Every byte contains 8 pages A page is 4096 kib Every block (1 bit) represent an page */ // Set the maximum number of blocks max_blocks = (uint32_t)memorySize / BLOCK_SIZE ; printf("Max Blocks: %d\n", max_blocks); // Set size of the bitmap uint32_t bitmap_size = max_blocks / 32; printf("Bitmap size: %d bytes\n",bitmap_size); // Set blocks used to zero used_blocks = 0; // set the address of the memory bitmap memoryBitMap = (uint32_t*) mapAddress; // Set all places in memory as free memset(memoryBitMap, 0xFFFFFFFF, max_blocks / 32 ); } // NOTE: This can only give blocks of 4kb at a time! // We might at some point want to allocate multiple blocks at once. void* allocate_block() { uint8_t blocks_available = max_blocks - used_blocks; // Are there any blocks available? if( blocks_available <= 0) { printf("No blocks available. Blocks Delta: 0x%x\n", blocks_available); return 0; } // Find 1 free block somewhere int free_block_index = bitmap_first_unset(memoryBitMap, max_blocks / 8 ); if(free_block_index == -1) { printf("Could not find a good block!\n"); // Could not find a block return (void*)0xFFFF; } if(free_block_index == 0) printf("Somethings wrong!!!\n"); // Set the block to be used! bitmap_unset(memoryBitMap, free_block_index); // Increase the used_block count! used_blocks++; printf("used blocks: 0x%x\n", used_blocks); // return the pointer to the physical address return (void*) (BLOCK_SIZE * free_block_index); } void free_block(void* p) { // If it is a null pointer we don't need to do anything. if(p==0) { return; } // calculate the index into the bitmap int index = ((uint32_t) p) / BLOCK_SIZE; // set the block to be free bitmap_set(memoryBitMap, index); used_blocks--; printf("used blocks: 0x%x, after free\n", used_blocks); } void allocate_region(uint32_t startAddress, uint32_t size) { // every bit should be 4KiB // every byte is 8*4KiB = 32KiB int NumberOfBlocksToAllocate = ( size / 1024) / 4 / 8 + 1; int startBlock = (startAddress / 1024) / 4 / 8 ; for( int i = 0; i < NumberOfBlocksToAllocate; i++) { bitmap_unset(memoryBitMap, startBlock + i);// allocate region causes #PF Exception used_blocks++; } } void deallocate_region(uint32_t StartAddress , uint32_t size ) { // reverse of what happened in allocate_region int NumberOfBlocks = (size / 1024) / 4 / 8 + 1; int startBlock = (StartAddress / 1024) / 4 / 8; for(int i = 0; i < NumberOfBlocks; i++) { bitmap_set(memoryBitMap, startBlock + i); used_blocks --; } } int GetUsedBlocks (){ return used_blocks; }