Improved build system
Added new entries to .gitignore Moved away from source directory as central spot for all source code
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115
kernel/memory/PhysicalMemoryManager.cpp
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115
kernel/memory/PhysicalMemoryManager.cpp
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#include "./PhysicalMemoryManager.h"
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#define IS_ALIGNED(addr, align) !((addr) & ~((align) - 1))
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#define ALIGN(addr, align) (((addr) & ~((align) - 1 )) + (align))
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const uint32_t KERNEL_OFFSET = 0xC0000000;
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uint32_t* memoryBitMap;
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uint32_t pmmap_size;
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uint32_t max_blocks;
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int used_blocks;
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void SetupPhysicalMemoryManager(uint32_t mapAddress, uint32_t memorySize )
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{
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/*
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Every byte contains 8 pages
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A page is 4096 kib
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Every block (1 bit) represent an page
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*/
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// Set the maximum number of blocks
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max_blocks = (uint32_t)memorySize / BLOCK_SIZE ;
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printf("Max Blocks: %d\n", max_blocks);
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// Set size of the bitmap
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uint32_t bitmap_size = max_blocks / 32;
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printf("Bitmap size: %d bytes\n",bitmap_size);
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// Set blocks used to zero
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used_blocks = max_blocks;
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// set the address of the memory bitmap
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memoryBitMap = (uint32_t*) mapAddress;
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// Set all places in memory as free
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memset(memoryBitMap, 0xFFFFFFFF, max_blocks / 32 );
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}
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// NOTE: This can only give blocks of 4kb at a time!
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// We might at some point want to allocate multiple blocks at once.
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void* allocate_block() {
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uint8_t blocks_available = max_blocks - used_blocks;
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// Are there any blocks available?
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if( blocks_available <= 0)
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{
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printf("No blocks available. Blocks Delta: 0x%x\n", blocks_available);
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return 0;
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}
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// Find 1 free block somewhere
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int free_block_index = bitmap_first_unset(memoryBitMap, max_blocks / 8 );
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if(free_block_index == -1)
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{
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printf("Could not find a good block!\n");
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// Could not find a block
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return (void*)0xFFFF;
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}
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if(free_block_index == 0)
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printf("Somethings wrong!!!\n");
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// Set the block to be used!
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bitmap_unset(memoryBitMap, free_block_index);
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// Increase the used_block count!
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used_blocks++;
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printf("used blocks: 0x%x\n", used_blocks);
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// return the pointer to the physical address
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return (void*) (BLOCK_SIZE * free_block_index);
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}
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void free_block(void* p) {
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// If it is a null pointer we don't need to do anything.
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if(p==0) {
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return;
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}
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// calculate the index into the bitmap
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int index = ((uint32_t) p) / BLOCK_SIZE;
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// set the block to be free
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bitmap_set(memoryBitMap, index);
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used_blocks--;
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printf("used blocks: 0x%x, after free\n", used_blocks);
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}
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void allocate_region(uint32_t startAddress, uint32_t size) {
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// every bit should be 4KiB
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// every byte is 8*4KiB = 32KiB
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int NumberOfBlocksToAllocate = ( size / 1024) / 4 / 8 + 1;
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int startBlock = (startAddress / 1024) / 4 / 8 ;
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for( int i = 0; i < NumberOfBlocksToAllocate; i++)
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{
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bitmap_unset(memoryBitMap, startBlock + i);// allocate region causes #PF Exception
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used_blocks++;
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}
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}
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void deallocate_region(uint32_t StartAddress , uint32_t size ) {
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// reverse of what happened in allocate_region
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int NumberOfBlocks = (size / 1024) / 4 / 8 + 1;
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int startBlock = (StartAddress / 1024) / 4 / 8;
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for(int i = 0; i < NumberOfBlocks; i++)
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{
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bitmap_set(memoryBitMap, startBlock + i);
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used_blocks --;
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}
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}
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int GetUsedBlocks (){
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return used_blocks;
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}
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