src folder -> source folder; makes merging with dev a bit easier.
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7
source/kernel/pci/pciDevice.cpp
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7
source/kernel/pci/pciDevice.cpp
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#include "pciDevice.h"
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// NOTE: we would really like to return a pointer
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// to the newly created PCIBusAddress struct;
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PCIBusAddress const PCIDevice::PCIAddress(){
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return PCIBusAddress{bus ,device, function};
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}
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54
source/kernel/pci/pciDevice.h
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54
source/kernel/pci/pciDevice.h
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#pragma once
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#include <stdint.h>
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/*
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* PCI devices API
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*/
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struct PCIBusAddress{
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int bus ;
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int device ;
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int function;
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uint32_t getAddress( ){
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return ((uint32_t) 1 << 31) |
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((uint32_t) bus << 16) |
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((uint32_t) device << 11)|
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((uint32_t) function << 8) |
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0x0000;
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};
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};
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class PCIDevice {
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public :
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PCIDevice (PCIBusAddress* , int );
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~PCIDevice();
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PCIBusAddress const PCIAddress();
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inline const char* getDeviceString(){
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return "Not implemented"; //GetClassCodeName(deviceclass);
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}
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inline const char* getVendorString(){
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return "Not implemented"; // getVendor(VendorID);
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}
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inline void setVendorID (uint16_t id) {
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this->VendorID = id;
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}
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private:
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int bus;
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int device;
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int function;
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uint16_t VendorID;
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uint16_t DeviceID;
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uint8_t deviceclass;
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uint8_t devicesubclass;
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int headerType;
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};
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